Hi! My name is Cope.

As a  native Austinite, I grew up interested in the indie film community at a young age. Began a short stint as a freelance motion graphics and VFX artist at the age of 15 working mostly in After Effects and Cinema 4D. By 17 I was learning Unreal Engine 4 as my interests shifted to interactive media. 


In 2017 as I graduated high school I pre-ordered the first HTC Vive virtual reality headset. The same year I founded a LLC called Potato Face Games with a friend to develop consumer virtual reality content. We brought our first game “Dark: Frontier” to SXSW 2018 and VR Austin. It was a hit! We went on to release several more projects. 


As my interests shifted again I became the lead event organizer for Austin Virtual League (AVL) with the help of the former lead organizer Paul Eckhart. I leveraged my contacts to bring new and unique content to AVL events. We organized and trained a group of volunteers to provide a high quality and safe experience to our attendees, providing free access to the newest and best experiences consumer virtual reality has to offer. We were also able to form relationships with SXSW, Capital Factory, and VR Austin. At AVL we have helped over 2,000 Austinites have their first experience in virtual reality in a fun and safe space, all for free.


In 2019 the lockdown disrupted our ability to hold in person events. So we began hosting our events virtually in the metaverse. I realized the potential for how VR could be used to help other companies and groups connect during lockdown. I began offering my services as a freelance Virtual Reality Consultant, helping companies utilize VR technology to connect with their communities in ways they never thought possible. Several colleagues and I developed a multicamera live broadcast workflow to create and stream content from VR events, similar to how a conventional event may offer broadcast or livestream option for attendance.

In 2023 I began work on a new cutting edge Mixed Reality project for the Four Seasons Lake Austin(FSLA) development. I recruited, trained, and managed a local team to take over onsite R&D, QA, maintenance, and operations of the immersive experience. We catered roughly 200 high net worth individuals, between the ages of 6-93, through a half hour experience, with %100 completion rate.

I believe immersive technologies like VR/AR/XR are going to change how we live our lives. I aspire to be a part of that change, using immersive technologies to create genuine connection and engagement between people.