Potato Face Games
I co-founded Potato Face Games in 2016 after graduating high school. This decision was made after developing an interest in VR as a result of buying the HTC Vive. During my time in grade school. I discovered a passion for VFX work. This was only amplified when I discovered the opportunity to create immersive experiences in VR. Although Potato Face Games has since dissolved, its founding was a pivotal moment in my journey into VR operations.
Business Achievements
Through Potato Face Games, I was able to begin my venture into game development and immersive experiences. With titles such as VR Bottle Flip, Space, VR!, and Dark Frontier, we were able to sell a combined 2000+ game licenses. Showcased Dark Frontier at SXSW Gaming, VR Austin, and Austin Virtual League.
Technical Achievements
Developed technical art workflows for Unreal Engine 4. Developed QA standards for testing cross platform multiplayer experiences.





